This interesting spirit has been
exploring this world
for seconds.
A rising senior at Cornell University, studying Computer Science.
Enjoy kayaking, backpacking, and spending time in the woods.
• Designed and implemented a player segmentation system using Apache Beam dataflow that reroutes and enriches contexts for over 200k monthly player support tickets, deployed on Kubernetes and scheduled using Apache Airflow
• Engineered an auto-reimbursement dataflow for Pokémon GO’s in-game items that saves an estimate of $90k per year by invalidating ticket frauds and reducing human agent intervention
• Initiated cross-functional coordination between stakeholders (Player Experience & DS) to address high-impact priorities
• In a team of two, created an AI chatbot project which
enables users to customize their own chatbot with training data by
building a "few-shot" model with OpenAI's GPT-3.5 engine
• Built a backend dialogue tree management system with Flask,
and engineered two user interfaces with ReactJS and relevant
interactions with the server, such as synchronous updates
• Manipulated the prompt engineering in the backend to
fine-tune the performance of chatbot and performed model testing
with confusion matrix for the clients from Cornell’s psychology and
education departments
• Collaborated with two teammates on a Java program that
simulates evolving artificial life for the Cornell CS 2112 honor
class final project
• On my part , I built a parser that generates abstract syntax
trees and tested using fault injection (mutation of action rules),
implemented a multi-threading system between the simulator and user
interface under the Model-View-Controller design pattern to promote
concurrency and performance, and programmed a critter's "smell"
functionality for food with Breadth-first Search
• Built a Minesweeper game in a team of three, applying
functional programming techniques in game setup and operation
• Designed data structures and logics in OCaml for game
operations such as bomb placement and exploration (DFS)
• Leveraged OCaml’s module system for structured and
maintainable game logic, promoting encapsulation and modularity
• Self-taught game development through a course on C# and
Unity at Udemy
• Built a snowboarder game with C# script to design character
features and object interactions, which enables users to realize
speed boosting and snowboard rotation on keyboards, combining
triggerable visual and sound effects
• Realized a mailing list webpage using NodeJS to connect MySQL database and an interactive advertisement web, which can be used in real-life campaigns for recruitment or business needs and support dynamic data extraction
yl3572@cornell.edu
470-601-4052